WebAug 18, 2016 · Like many other humanoid D&D monsters, they have darkvision. They wield spears and longbows, according to the MM, and they have one distinguishing … WebAug 13, 2016 · Praise for The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters “I’ve always said, the Dungeon Master is the whole world except for …
Giant Tactics - The Monsters Know What They’re Doing
WebSep 2, 2016 · Let’s examine the saving throws needed to resist the various rays: Strength: Telekinetic Ray. Dexterity: Slowing Ray, Petrifaction Ray, Disintegration Ray, Death Ray. Constitution: Paralyzing Ray, Enervation Ray. Wisdom: Charm Ray, Fear Ray, Sleep Ray. The beholder has Intelligence 17, so it knows better than to use its Telekinetic Ray ... WebMay 12, 2024 · They do only what they’re commanded to do. Therefore, you should think of their tactics not as their own but as an extension of the tactics of their controllers. A more malevolent controller may send a shield guardian forth to demolish enemies; one who just wants to be left alone might order it to attack only those who pose a direct and ... ccf024 eps
Cambion Tactics - The Monsters Know What They’re Doing
WebOct 26, 2016 · Elemental Tactics. Elementals are spirits of air, fire, water and earth, usually summoned to do a spellcaster’s bidding. Each is physically powerful in some way, not too bright, able to see in the dark, capable of two melee attacks in a turn, resistant to physical damage from nonmagical weapons, and immune to exhaustion, paralysis ... WebJan 4, 2024 · From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for … WebDec 2, 2016 · Praise for The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters “I’ve always said, the Dungeon Master is the whole world except for … ccf0058981