WebDamage/Effect. Until the spell ends, ice rimes your body, and you gain the following benefits: You are immune to cold damage and have resistance to fire damage. You can move across difficult terrain created by ice or snow without spending extra movement. The ground in a 10-foot radius around you is icy and is difficult terrain for creatures ... WebPlease leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Wands. Magic Wand Rarity Banewand : very rare Chaelu's Wand of the Frigid Grasp : rare ... Wand of Ice Storms : rare Wand of Icicles : rare Wand of Misfortune : rare Wand of Negation : legendary Wand of Overexertion : varies Wand of Paracusia : rare ...
Longbow 5e Guide: How To Use the Longbow in DnD
WebDungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Longbow - Proficiency with a longbow allows you to add your proficiency bonus t... WebEver-Ready Arrow Starting at 15th level, you can conjure forth a magic-infused arrow more often than before. One minute after expending your last remaining use of Arcane Arrow, you regain one use of it. Deadly Arrow At 18th level, your Arcane Arrow’s bonus damage increases to 4d6 force damage. Arcane Shots The Arcane Arrow feature lets you choose finger plastic covers packs
Longbow - Equipment - D&D Beyond
WebMechanical traps include pits, arrow traps, Falling blocks, water-filled rooms, Whirling Blades, and anything else that depends on a mechanism to operate. Magic traps are either Magical device traps or spell traps. … WebIce Storm. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. WebHeimdallr is a +2 magic weapon. You have a +2 bonus to attack and damage rolls you make with this weapon. When you hit with this weapon, you deal an additional 1d6 of fire, ice, and lightning damage each. Spells. The bow has 5 charges, and regains 1d4+1 expended charges every dawn. finger plates for light switches screwfix